Add basic visual cel shader
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17
kenney_pirate-kit/models/materials/cel_shaded_material.tres
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17
kenney_pirate-kit/models/materials/cel_shaded_material.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://coewu57ewtpjv"]
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[ext_resource type="Shader" uid="uid://bckl1mrgp5642" path="res://kenney_pirate-kit/models/materials/cel_shader.tres" id="1_f3xfr"]
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[ext_resource type="Texture2D" uid="uid://ctq573g1iuitp" path="res://kenney_pirate-kit/models/materials/colormap.png" id="2_vih7s"]
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[sub_resource type="Gradient" id="Gradient_f3xfr"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0, 0.5)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_vih7s"]
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gradient = SubResource("Gradient_f3xfr")
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[resource]
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render_priority = 0
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shader = ExtResource("1_f3xfr")
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shader_parameter/colormap = ExtResource("2_vih7s")
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shader_parameter/shadow_gradient = SubResource("GradientTexture1D_vih7s")
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